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   The Religious Board Game

                             on the Phaistos Disk    
 
 

Front cover :

 

Solomon's Sky

Peter Aleff

 

   
 


The above sky chart and religious gameboard is formed by joining end to end the two paths from the front and back of the Phaistos Disk and folding this restored sequence with two U-turns to make a square mini-labyrinth. This unlocks the original path where some signs appear to circle a common pole. Compare these on the back cover  >>>
 

 

Back cover:

 

> with the same signs projected here on the actual northern night sky. These simple "Cretan constellations" organize the circumpolar stars into figures that are easier to find and remember than our arbitrary modern constellation lines. Whether this labyrinth sky chart came to Canaan with the Philistines or had been established there long before, it depicted the then known cosmos and its cycles so well that it appears to have influenced the layout of king Solomon's temple precinct which was meant to reproduce heaven on earth. When you place the labyrinth grid over that temple court layout, oriented the ancient way with south at the top, then the celestial north pole on the labyrinth chart falls neatly into the south-west corner of the

always dark Holy of Holies, the outdoor altar dominates the central square, and the entrance to the labyrinth path matches the temple precinct's most formal entrance, the "Prison Gate", in location and in meaning. The Cretan labyrinth had been built as a prison for a divine being with the head of a bull, and  many ancient sources claim that king Solomon built a labyrinth for his God whom the Bible called "the Bull of Jacob".

 
 

         
 

 

The above front and back covers will be used for the upcoming edition that combines parts 1 and 2 into a single volume.

Part 1: The game's Ancient Egyptian siblings Snake Game and Senet,
its direct descendant the still popular spiral Game of the Goose
, and the striking similarities of its "Philistine sun head" path of fields with the much later life and death and third-day resurrection of Jesus Christ
by  Peter Aleff
 

ISBN 0-9724646-3-8   Ebook ready for download now:  Price $9.95
Formats  HTML or PDF

Part 2 (in preparation): The astronomical and calendrical cycles on its path,
its role as a
sky chart and labyrinth mandala of heaven,
its similarities with the layout of
King Solomon’s Temple precinct,
and its
later evolution into chess and beyond.

Product details: 381 pages, 175 illustrations, 40,000 words
Reader reviews:  Average rating
«««««

based on 2 reviews

Editorial review: 

This e-book offers the first verifiable and externally confirmed interpretation of the Phaistos Disk, a famous archaeological puzzle from Bronze Age Crete.  The pretty pictures in the spiraling sequences of fields on that Disk were not writing signs, as most of its many "translators" assumed.  It turns out that those pictures were instead the marks for the fields of a board game that closely resembled the ancient Egyptian games of Senet and Snake Game.

Senet was a popular pastime in ancient Egypt from late pre-dynastic times on and is well documented because it became an important part of the funerary magic and then evolved  into today's Backgammon.  Its pieces simulated the passage of the player through life and, even more importantly, through death and the soul's perils on the way to the blessed afterlife.  On the last field of the gameboard,  they were reborn into the eternal afterlife, just as the Backgammon pieces are still "born" at the end of their pursuit. 

The Snake Game appeared even earlier in the record and left us the oldest surviving copies of any known board game. In the Old Kingdom Pyramid Texts, it enabled at least one king to ascend to heaven.  It seems therefore to have represented the same journey as that on the Senet board, except that its path was not folded, as in Senet, but coiled into the spiral of a snake's rolled-up body.  On one of its sculpted stone boards, the tail of that snake ended in the head of a goose, emblem of the earth god Geb and of the heavenly ruler Amun.

That spiral is the same as in the "modern" children's Game of the Goose which is in some countries known as Snake Game and which also represents the players' path through life and death before their pieces are also "borne" into heaven.   In either version, many of the gameboard fields are consistently marked with certain special events that have remained the same in most of the many editions published since the alleged invention of this game in modern Renaissance times. 

That spiral is also the same as the inner part of the path on each side of the Disk, and the signs on these paths include the same rosette with eight petals that marked the significant fields on many ancient gameboards, from ancient Sumer to Canaanite Megiddo and beyond.  This rosette appears in other contexts typically with a meaning of "birth", "death", and "rebirth"

Two of the four rosettes on the Disk, near and at the center of one side, are paired with a picture of a bald head that stands in marked contrast to the head with a prominent crest of hair which is the most frequent sign throughout the rest of the path. 

Hair was a symbol for life-force, as in the biblical story of Samson.  Its absence meant death, so the bald head plus rosette shortly before the center matches the "death" square in Senet and in the Game of the Goose, and the same group of bald head and "rebirth" rosette in the center itself fits the rebirth of the bald head from Phaistos into the afterlife at the end of the journey.

Moreover, when you combine the paths on both sides of the Disk, the bald heads wind up on fields 58 and 61 which is the end, excellent matches for the "death" in field 58 of the Goose and Snake Game, and for the "rebirth" in 63 at their modern end

The other rosette on that side is on field 31 where the Goose features a "well".  Wells, from the baptismal font to the fountain of youth, were and are a common symbol for rebirth and renewal, so the match with the Goose game is again perfect, and it fits also the "renewal" field in the middle of the Senet track.  These and many other parallels between Senet, the Goose and Snake Game, and the Disk supply now the key for the meanings of many signs and fields on the latter

Woven into the journey of the players towards their rebirth, this gameboard illustrated also the cycles of sun and moon which the gamepieces re-enacted.  It provides us now a clear visual record of the ancient and often still surviving beliefs the maker of that Disk associated with these celestial lights, particularly with their perceived rebirth which sustained the players' hopes for their own resurrection. 

The symbols from the gameboard fields on the Disk now give us a uniquely detailed portrait of these religious and astronomical beliefs and organize many of the mythological fragments known from ancient Egypt into a coherent story preserved on the Disk from Crete.  The clues from the Disk shed also new light on the early roots of some later Greek and Christian beliefs, including still familiar ideas about death and resurrection, which we can now see already illustrated on this Disk from more than 1,600 years before the birth of Christ..

Review by Candida Martinelli, Reviewer 
eBook Reviews Weekly,  November 1, 2003
http://italophiles.com/


An entertaining solution of an ancient riddle

This 381-page e-book, available in PDF and HTML, presents a new interpretation of the symbols on a Bronze Age ceramic disk found on the isle of Crete: the Disk of Phaistos. The author of this e-book is an amateur social scientist who has come up with an entertaining, well-documented and extremely convincing explanation for the disk and it's markings. Amazingly, but less so after you've read the book, the symbols are the markings of an ancient game board, recognizable in the modern games of Backgammon, Chess, and most directly, the children's Game of the Goose.

The e-book is designed to scroll down your screen and is formatted for easy on-screen reading. Footnotes appear in the left column of the sections, to document the many sources. Photographs and drawings are used liberally to illustrate the author's points. The e-book is scrupulously edited, and you are allowed to print one copy for your personal use.

This is an e-book full of fascinating history. It's an entertaining e-book to be savored by history enthusiasts. It's a mystery story in which the reader can piece together the many clues along a pleasant journey, presided over by an erudite and good- humored guide. The author's dry humor is especially entertaining when discussing previous attempts to interpret the disk.

This e-book is also a fascinating read.  Especially fascinating are the mythological links between the pagan Sun-god and Christian Son of God, the part about ancient portable board games doubling as pocket calendars, and the section that discusses how the ancients hoped games would teach their young how to accept setbacks as a normal course of life, to be endured and, if possible, overcome in order to build strong and healthy characters. But equally fascinating is that a love of games is inherent to all human cultures, and that it is often popular culture, not high culture, that endures.

Reading this e-book is an experience akin to being seated at a dinner party next to an amusing amateur of arcane subjects, skilled in the art of storytelling.  The e-book is not solely a discussion of game boards. It encompasses ancient astronomy, archeo-linguistics, archeology, semiotics, ancient philosophy, religious beliefs and mythologies.  While the historical references may not all be familiar to the hobbyist, the devoted educational channel viewer or popular science magazine reader, enough are familiar to ring bells and blow whistles, making you feel a part of a fascinating historical discovery.


To learn more about the reviewer, go to
Candida Martinelli's Site at
http://italophiles.com/


*

Reviewer: Andy Weisberg from Richfield, MN USA,
July 26, 2003 
 

The Best Interpretation of the Phaistos Disk to date...

This is by far and away the best interpretation and application of the possible meaning of the symbols on the Cretan disk that has baffled layman and specialist alike for a century.  If you don't know about the Phaistos Disk, check it out... it's a great mystery.  Peter Aleff has done an incredible job of applying a variety of research methods and drawing from dozens of disciplines to make the case for the disk being a type of ancient board game, heavily influenced by the Egyptian game of Senet, and possibly one of the forerunners of all board games we know today.  With plenty of direct examples, referenced texts, and illustrations, I believe he has the most convincing theory of all, and in many ways it makes the most sense.

Having studied the disk for 7 years and tried to assimilate all the available information I could understand, (much is available only in other languages), I truly feel that Mr. Aleff has done an amazing job of pulling together diverse sources and concepts and created a fully plausible theory, and then gone one step further: he has created the game as he envisions it and has collaborated with Kadon Enterprises, Inc. to produce a beautiful board-game representation!... While at times the narrative is jumpy, he is condensing a vast amount of information into a very brief e-book, and it's more than acceptable. It also promotes a more careful study of what seem to be a simple set of ideas at first.

I have communicated with Mr. Aleff directly on several occasions, asking him questions on his ideas and pressing for details, and he has always been especially accessible, eloquent and helpful.  If you have any interest in any of the subjects of archaeology, astro-archaeology, games and game boards, ancient astronomy/astrology, labyrinths, mythology and comparative religion, the history of ritual, orbital mechanics and mathematics... or all of the above, get this e-book.  And get the game board.  You'll find yourself anxiously waiting for Volume 2.

*

Examine the Table of Contents at  PhaistosOnecontent.htm ,
or start reading the sample chapters at Introduction to the riddle

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This site was last updated on February 27, 2012